See us talk, play with our code, and learn the answers to some popular questions.

 

eleVR Talks and Panels

Evelyn on her JointCollisionEvents behavior at the AltspaceVR SDK Meetup on 12/1/16
Vi and Emily on How to lose subscribers on purpose at VidCon 2016

Vi on Intersectional Feminist Procedural Content Generation at the BIRS
Vi on Computational Karaoke at the BIRS
Andrea and Henry Segerman on Hypernom at G4G12, April 2016

M on VR Editing at Firefox

Andrea on WebVR at Firefox
Vi on “VR for Indies” at GDC2015
Andrea and M on “Expansion: Shifting Horizons” at iX 2015
Andrea, Elijah, M, and Vi on creating spherical video at VidCon 2015
Andrea, Henry Segerman and Vi on Hypernom at Bridges Math Art 2015 (also in spherical)


eleVR Tutorials

A WebVR with ThreeJS Tutorial
Cross Platform VR/AR Development in Unity for Vive and HoloLens
The Complete Theta Tutorial
Making a 3D Spherical Camera Head
CG and VR with Maya Parts 1, 2, and 3
10 Fun and Easy Things Anyone can Make for VR
2.5D immersive animation technique
Spherical Cinematography 101: Scale and 102: Texture


Our GitHub Repositories

eleVR Players, WebVR boilerplate, and other projects: https://github.com/hawksley
Hypernom, Quaternion Monkeys, and other projects: https://github.com/vihart
Hyperlinkspace and other projects: https://github.com/emilyeifler
Ploma and other projects: https://github.com/evhan55


Our Videos

Downloads page with descriptions and download options for our earlier longer work: http://elevr.com/downloads/
eleVR YouTube channel, with spherical videos and also flat videos about our work: https://www.youtube.com/channel/UCGSW-G716AyjUlNJCNl-mAg
Many (hundreds of) spherical videos are on M’s YouTube channel: https://www.youtube.com/user/BlinkPopShift


Frequently Asked Questions

What tools do you use?

Software: Premiere, Maya, Autodesk 123d Catch, webVR boilerplate, JavaScript, webGL, threeJS, Unity, Sublime, OBS, Audacity, Audition, webAudio…
Hardware: HTC Vive, Wearality, Samsung Galaxy Note 4, Google Pixel, Google Daydream, Microsoft HoloLens, Ricoh Theta, Skanect…

 

How can I view your videos?

You can watch them on Youtube or download them and watch them using a spherical video player.

 

What setup would you recommend to a beginner for VR video creation?

How much money and time are you willing to spend?

For simple mono videos with fairly low quality, we recommend the inexpensive and consumer ready Ricoh Theta. Thus far, this is the best of the consumer available cameras, and it comes with software to stitch your videos for you.

If you have a lot of money and time, various GoPro rigs are popular, but they can be difficult to use. You can find examples of various rigs around our website. You can also make your own GoPro rig if you want to save a little money.

If you have a lot of money and not much time, you might consider working with an external production company. We are not an external production company, our focus is on our own projects. However, these companies do exist.

If you have some time and not much money, you can experiment with various forms of asynchronous capture and greenscreening to create spherical content with nothing more than a standard camera.

 

What stitching software do you use?

We use 360 Heros 360 CamMan for importing. We use PTGui for calibration. We use VideoStitch for stitching, especially if you want to do stereo. For mono stitching you can also use the easier to use Kolor AutoPano.

 

Are there any free stitching software packages available?

Not for stereo, but Kolor AutoPano has a free version.

 

What video editing software do you use?

We use Adobe Premiere. You should use whatever video editing software you like and are comfortable with. There is currently not a great solution for editing spherical video that makes any software clearly preferable. For more info, check out M’s talk here.

 

Will you do our project for us?

Probably not.

 

Can you loan me your equipment?

No.

 

How can I write a VR Website?

The easiest way to get started creating your own VR web content is with a boilerplate. The one that we use is available here. It requires some knowledge of HTML and Javascript, but uses ThreeJS so you don’t need to learn webGL. Most of our websites, with the exception of the eleVR Web and Picture Players were written with variations of this framework. The players do not use ThreeJS.

We highly recommend Mozilla VR’s page for developers for webVR development guides as well as for their well-documented boilerplate.

If you are not familiar with web programming at all, there are many tutorials available online, such as the CodeAcademy JavaScript tutorial.

 

Who are you and what do you do, again?

Check out our about us page!