Natural Language and VR Programming

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Hi everyone!  This is Evelyn Eastmond again, now in regular rotation at the eleVR blog.  I’d like to share with you a cool tool that I recently used to generate simple VR content.... READ MORE

Clip-on 360 video with a phone

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A while back in our post about consumer cameras for immersive video, we speculated that future consumer-grade 360 cameras would be integrated into cell phones, with the biggest barrier being the lens size.... READ MORE

Projects, Themes, and Organization

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When we launched the eleVR website way back in May of 2014, we were a brand new group with only one major focus – spherical video. Over the last two years, eleVR has worked... READ MORE

Real Virtual Physics

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I’ve been working on a math/physics exploration environment, that uses the Vive VR headset’s tracking of real-world objects (particularly the hand control) to combine real things with virtual augmentation and real-time visualizations. It’s currently... READ MORE

Modified Wearality for webAR

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Although none of us at eleVR are hardware people, we do sometimes find ourselves hacking together experimental hardware when we can’t easily explore an area without it. Such was the case about a... READ MORE

Collision in VR: 9 Techniques

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Traditionally in video games, when you successfully detect that the player camera has collided with an object such as a wall, the camera stops moving and the player is under the impression that... READ MORE

All about the context

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Here’s something I don’t understand yet. Does it matter where you watch an immersive video? What’s the difference between drawing with a tool like TiltBrush in a cookie cutter demo space vs in... READ MORE