Expressive Programming in VR

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It’s a little early to be writing about this project, but the amount of interest it has generated among our colleagues has led to its starting to spread by word of mouth and... READ MORE

Body-friendly Design for Turntable Games

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Mobile headsets have no positional tracking, meaning the headset can track the player turning around a fixed point but can’t track them leaning over or walking around. There are many ways to design... READ MORE

Using A-Frame for WebVR and AR

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I’ve been enjoying using the Vive to experiment with social VR experiences.  However, the Vive is not yet very accessible, nor is it portable, so I’ve been more and more interested in the possibilities... READ MORE

Yoga for building VR tolerance

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At eleVR, VR is a tool we use to think, to create, to experiment. To do our work we need to spend a lot of time wearing a headset but for beginning wearers... READ MORE

Reframing Memories in VR

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I have always had trouble finding a subject matter to make paintings and drawings about, even though I’ve always known how I would want them to “feel” compositionally and emotionally.  A couple of... READ MORE

Venn Diagram Museum

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While making the Venn Diagram House, a few mathematical toys started popping up. And then more math toys. Until it seemed that they wanted their own interactive math museum, which of course should... READ MORE