Modified Wearality for webAR

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Although none of us at eleVR are hardware people, we do sometimes find ourselves hacking together experimental hardware when we can’t easily explore an area without it. Such was the case about a... READ MORE

Collision in VR: 9 Techniques

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Traditionally in video games, when you successfully detect that the player camera has collided with an object such as a wall, the camera stops moving and the player is under the impression that... READ MORE

All about the context

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Here’s something I don’t understand yet. Does it matter where you watch an immersive video? What’s the difference between drawing with a tool like TiltBrush in a cookie cutter demo space vs in... READ MORE

Some Rather Different Social VR Experiments

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Last week, our guest poster, Evelyn, wrote about her experiences with multi-user interactions in VR. This was super interesting to me, and it made me start thinking more about a different kind of multi-user... READ MORE

A Social VR Experiment

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Hi Everyone! This is Evelyn Eastmond here and I am guest blogging today for eleVR! I am a technologist and artist, interested in the design of media production tools. I’ve recently become interested... READ MORE

Exclusive Realities

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I made three videos this week and I want to talk about them. The first was ‘Self Frottage with Light’ in which I used TiltBrush, a VR painting app from Google, to manually... READ MORE

Neveryday Unnaturals

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We got a pair of HoloLens! If you haven’t checked out Vi’s recent post on our HoloLens first impressions you can find it over here. This post will talk all about my first... READ MORE

webVR workshop at Illustrating Mathematics

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I recently spent a week in Providence attending the “Illustrating Mathematics” conference at ICERM. Per the workshop description, “The goal of this conference is to bring together mathematicians from a range of fields,... READ MORE