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Tech Posts – Other

28 Sep 2017

Keycube: 3-torus-based typing in VR

by elevr | posted in: Tech Posts - Other | 0

Introduction & Summary Hi, I’m Steve Sedlmayr and this is my second guest blog post here at eleVR. This time around my post is concerned with trying to find a better way to type in VR. If you don’t want to … Continued

Guest Post, Steve Sedlmayr
4 Aug 2017

Prototyping Stack Space

by elevr | posted in: Social VR, Tech Posts - Other, Uncategorized, webVR | 0

When I joined eleVR last year, one of the first project ideas we had was for a shared online art studio for critique and collaboration.  We wrote up the idea into a proposal document that detailed why we thought it … Continued

Art, Evelyn Eastmond, sculpture, StackSpace
22 Apr 2017

Expressive Programming in VR

by elevr | posted in: Tech Posts - Other | 0

It’s a little early to be writing about this project, but the amount of interest it has generated among our colleagues has led to its starting to spread by word of mouth and private demo, so I thought I’d share … Continued

Anyland, Programming, Vi Hart
2 Dec 2016

Hyperbolic VR and H²xR

by elevr | posted in: Tech Posts - Other | 0

If you’ve been following our hyperbolic VR project [project page], you’ll be happy to know that we finally moved it over to its own github page and updated the API for webVR. Positional tracking is now working in the Vive, and … Continued

HypVR, Math, Vi Hart, Vive, webVR
7 Oct 2016

Cross Platform VR/AR Development in Unity for Vive and HoloLens

by elevr | posted in: AR, Tech Posts - Other, Tutorials | 0

  Introduction & Summary Hi, I’m Steve Sedlmayr and this is my first guest blog post here at eleVR. I’m a self-taught software engineer with a little over 10 years of experience. For the past several years of that career, … Continued

Guest Post, Hololens, Steve Sedlmayr, Tutorial, Unity, Vive
18 Aug 2016

Collision in VR: 9 Techniques

by elevr | posted in: Tech Posts - Other | 0

Traditionally in video games, when you successfully detect that the player camera has collided with an object such as a wall, the camera stops moving and the player is under the impression that they have been physically stopped by the object. … Continued

Hololens, Snowplace, Technique Survey, Unscannables, Vi Hart, Virtual Office
10 Sep 2014

Three Adventures in Cable Management

by elevr | posted in: Tech Posts - Other | 0

It’s crazy how often working with cutting-edge futuristic technology involves a literal cutting edge. The same box cutter that Emily used to create our prototype camera head out of foam core has found a new job stripping audio cable. The past couple posts have … Continued

Cutting Edge Technology, experiments, Vi Hart
1 Sep 2014

How VR Headsets Could Reduce Lag

by elevr | posted in: Tech Posts - Other | 0

This is a guest post by Andy Lutomirski, a contributor to eleVR Player.I’ve played with, and written code for, the Oculus Rift DK1 and DK2. Both of them have a nasty problem: when you turn your head, there’s a very noticeable lag … Continued

Andy Lutomirski, Guest Post, Oculus
31 Aug 2014

Audio for VR film (binaural, ambisonic, 3d, etc)

by elevr | posted in: Tech Posts - Other | 0

Binaural audio is perfect for VR. Binaural audio recordings, on the other hand, are not. Not at all. Just as a stereo pair of videos gives us the illusion of a 3d view from exactly one perspective, but does not … Continued

Audio, eleVRants, Noises, Vi Hart

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