Book Pile

Looking for a good research related book and want a recommendation? Oh good cause that’s all this blog post can offer.   Experience. Culture, Cognition, and the Common Sense. The baby of the MIT Center for Art, Science & Technology, … Continued

Art as Research

posted in: Mission and Methodology | 0

Following last week’s post, I wanted to touch on another type of research that is sometimes difficult to explain: artmaking. The “art world”, where artmaking tends to happen, generally includes commercial galleries, museums, industry, academia and independent artists. Within these … Continued

VR World Nav

posted in: webVR | 0

As we slowly transition to webVR api 1.0, this seems like a good time to talk about various projects and experiments that are going to be obsoleted by the new API. A number of these are experiments in different ways … Continued

eleVR joins YCR

posted in: Announcements | 0

It’s big announcement day everyone! eleVR is joining a new organization called HARC, Human Advancement Research Community, which is the newest project of Y-Combinator Research. Lots of things will be the same: we will still be posting all our findings … Continued

The State of webVR

posted in: webVR | 0

There is a big (and exciting!) change in the API that breaks most of our current webVR stuff in the latest chromium builds (and upcoming at some point in Firefox). This is being done to improve the API and make it … Continued

Drawing in WebVR

posted in: webVR | 0

Vi here, and it’s my turn to do a quick update. We’re currently working on a website with a basic 3d drawing tool (and livestreaming the process, as seen in the gif below). If you’ve got a Vive, get webVR … Continued

Play/Room

posted in: Media Theory | 0

Hyperlinks as object videos “There is no end to the game.” Playern Play/Room is a library, a database, an art installation, a Youtube channel, a memory palace and an artist’s studio. Play/Room is a room-scale mixed reality installation in which … Continued

Hypernom

posted in: webVR | 0

Hypernom is kind of like 4-dimensional pacman, for VR on your phone or browser. After many months of it sitting around mostly finished, we’ve finally finished the final touches on hypernom.com, put the paper on arxiv.org, and updated the documentation … Continued

Don’t Look Down

posted in: Cinematography and Editing | 0

“Down” seems to be a recurring problem in VR film. We’ve talked extensively about the theoretical problems, from stereo to stitching distance, so today’s post looks at “down” from a content perspective, surveying what people have done so far. Here’s 11 ways to … Continued

eleVR Casual

posted in: A Video We Made | 0

So, we decided to start vlogging at each other with the easy-to-use Ricoh Theta cameras. They are available as torrents in full quality, or on YouTube (which won’t play them as spheres, yet, but someday soon). We’re in love with these little … Continued

No video is an island

posted in: webVR | 0

HyperlinkSpace has a new node and it’s part video, part game, now with controller support! Before we get into the grit of analysis and the branching potential of mixing the media of video with that of modeled environments, go look … Continued

Child

posted in: webVR | 0

A few weeks ago, I posted about spending my Christmas making an atmospheric snowy landscape for webVR. Over the next week, that landscape slowly gained a number of interactive elements until finally it got a win state and became a … Continued

Hyperlink Space

posted in: webVR | 0

HyperlinkSpace.com is part VR web comic, part interactive choose your own adventure, part postVR art. Explore neighboring worlds with liberated hyperlinks, no longer links between words on a page, but space travel, opening doors between places. Making this site has … Continued

webVR experiments

posted in: webVR | 0

Making webVR sites is now super easy, thanks to Mozilla’s webVR browser and three.js webVR boilerplate! All you need is to know a little javascript, or, alternatively, have your coworker be webVR pioneer Andrea Hawksley, and make sad puppy faces until she helps … Continued

eleVRant: Stereo Polygons

posted in: Camera Research | 0

Last time we talked about camera balls for mono spherical video. Today we’re getting into stereo spherical video, starting with a focus on the most common “3d 360” paradigm: the stereo polygon. Full panoramic stereo video is made by capturing two … Continued

4Dmonkey.gif

posted in: A Video We Made | 0

We’ve just released 4Dmonkey.gif, one of our more abstract stereo spherical video pieces yet, containing many rough experiments in layering video. You can get it on our downloads page to watch on the video player of your choice, and it’s … Continued

Introducing eleVR

posted in: Announcements | 0

Crosspost from vihart.com, originally posted June 24th, 2014 Short version: earlier this year it became clear to me that virtual reality is now the near future of everything, so I found the best people (Andrea Hawksley and Emily Eifler) and … Continued

Mixing your D’s

posted in: Camera Research | 0

Now that all our hopes and dreams have been crushed… Wait yours haven’t been yet? Well, go read all about how perfect spherical stereoscopy in video isn’t possible with a hardware only solution, cry, and then come back here. Now then. We have … Continued

eleVRant: Panoramic Twist

posted in: Camera Research | 0

Today we discuss panoramic 3d video capture and how understanding its geometry leads to some new potential focus techniques. With ordinary 2-camera stereoscopy, like you see at a 3d movie, each camera captures its own partial panorama of video, so the … Continued