Exclusive Realities

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I made three videos this week and I want to talk about them. The first was ‘Self Frottage with Light’ in which I used TiltBrush, a VR painting app from Google, to manually 3D scan myself. I used the mirror … Continued

Neveryday Unnaturals

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We got a pair of HoloLens! If you haven’t checked out Vi’s recent post on our HoloLens first impressions you can find it over here. This post will talk all about my first crack at a project with HoloLens called … Continued

webVR workshop at Illustrating Mathematics

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I recently spent a week in Providence attending the “Illustrating Mathematics” conference at ICERM. Per the workshop description, “The goal of this conference is to bring together mathematicians from a range of fields, and practitioners from the digital arts (animation, … Continued

Hololens First Impressions

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Last week we added a new pair of headsets to our research pile: the Microsoft Hololens! As I got ready to go into the office and see them for the first time, I did what I do every morning that … Continued

The Year of Dailies

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Annnnnd done! I just finished a one year long project of publishing a spherical video every weekday. That came out to 262 videos and since the theoretical maximum of number of weekdays in a year is also 262 I guess … Continued

VR and the Philosophy of Color

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You’ve probably heard the old philosophical question: is my red your red? Might what I see as red be what you see as green? Is the color we experience a real property of objects, or something that exists only in … Continued

Performance at LRLE

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Emily here. Recently I was invited to give a talk at the Living Room Light Exchange, a monthly salon here in the Bay Area which curates talks from artists working in new media forms. (If you go looking and can’t … Continued

VR World Nav

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As we slowly transition to webVR api 1.0, this seems like a good time to talk about various projects and experiments that are going to be obsoleted by the new API. A number of these are experiments in different ways … Continued

eleVR joins YCR

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It’s big announcement day everyone! eleVR is joining a new organization called HARC, Human Advancement Research Community, which is the newest project of Y-Combinator Research. Lots of things will be the same: we will still be posting all our findings … Continued

First forays: Multi-camera Spherical

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  As part of my ongoing quest to discover the whats and hows of spherical cinematography I (this is Emily by the way) have been experimenting with shooting the same scene simultaneously with multiple spherical cameras. Over in flatland multi-camera … Continued

The State of webVR

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There is a big (and exciting!) change in the API that breaks most of our current webVR stuff in the latest chromium builds (and upcoming at some point in Firefox). This is being done to improve the API and make it … Continued

Creating a VR first-person shooter, live

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Now that hand controls have been added to the webVR API (thanks, Brandon Jones!) and we have them working in our framework (Andrea Magic!), we’ve been trying them out with the two easiest and obvious applications: A drawing program (see … Continued

Drawing in WebVR

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Vi here, and it’s my turn to do a quick update. We’re currently working on a website with a basic 3d drawing tool (and livestreaming the process, as seen in the gif below). If you’ve got a Vive, get webVR … Continued

Scanning all the things

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In an effort to keep our blog up to date instead of just focused on epic treatises that take months to write and edit, I, Emily, am here to give y’all an update. All of my time in the recent … Continued

Humans Are Reasonable

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A lot has been happening around here (more coming soon), but we hope to get back to our regularly scheduled research in the next couple months. In the mean time, here’s something that fell through the cracks: I forgot I made a … Continued

Spherical Cinematography 102: Texture

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Welcome to another edition of “What the heck is Spherical Cinematography!” This time we are looking at what texture is, how to use it, and why. There are two preceding posts in this exploration, Spherical Cinematography 101: Scale and its … Continued

WebVR Programming, Live!

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I’ve been doing some live webVR programming on Twitch this past month, and am planning to do more in the future. All past broadcasts are still archived on my channel here: http://twitch.tv/vihart I started with a line-by-line walkthrough of “Float,” the … Continued

Hybrid City

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For the week of November 9th, I joined Paula Te and Michael Nagle, fellow researchers at CDG, as teaching staff at Parts and Crafts in Somerville, Massachusetts to try out a hybrid reality idea. We came with a simple plan: … Continued

Float: a puzzle-platformer for VR

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If you’ve got a Vive devkit, set up Vive webVR and try out our new game Float. Things to know: If you’re reading this after 2015 probably everything has changed. Just tweet me @vihartvihart if you have a Vive and … Continued

Play/Room

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Hyperlinks as object videos “There is no end to the game.” Playern Play/Room is a library, a database, an art installation, a Youtube channel, a memory palace and an artist’s studio. Play/Room is a room-scale mixed reality installation in which … Continued

Sphere-a-Day

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On June 16th, I decided to make a spherical video everyday. You can watch them all on BlinkPopShift. Vi asked me a bunch of questions about the project to help me write this post so heres an inter-eleVR interview! I … Continued

A Place for Flat Video in VR

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I talked a bit in the post ‘No Video is an Island’ about using VR to liberate video from the ubiquitous embeddable players that web video has become so dependent on. Little consideration can be put into where a video … Continued

Making VR Video with Kodak PixPros

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We’ve been experimenting with multiple Kodak PixPros! The PixPro is a single camera with a single super-wide-angle lens. It’s advertised as “360” in that it captures a full great circle at the edges of its field of view, but it … Continued

VidCon Workshop Files Now Online!

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Recently at the 6th annual VidCon down in Anaheim, we introduced an audience of online video creators to making spherical video. We had a lot of fun prepping for this workshop. American Beauty was reenacted with a pile of Google cardboards… … Continued

Hypernom

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Hypernom is kind of like 4-dimensional pacman, for VR on your phone or browser. After many months of it sitting around mostly finished, we’ve finally finished the final touches on hypernom.com, put the paper on arxiv.org, and updated the documentation … Continued

The Complete Theta Tutorial

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The Ricoh Theta was designed as a still camera, but it’s still the best consumer product on the market for making spherical video. We want to make sure anyone can learn! So here’s shooting, stitching, editing, and viewing 360 video … Continued

CG & VR Part 2 – VR Rendering in Maya

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  Software: Maya 2016 – Modeling (There’s a Free 30-Day Trial) Mental Ray for Maya – Rendering Domemaster3D Maya Plugin – Stereo-Spherical Camera Creator Photoshop – Combining Rendered Images into Over-Under format (Again, there’s a Free 30-Day Trial) Firefox Nightly – VR … Continued

CG & VR Part 1 – Rendering Challenges

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    Stereo Rigs Before we launch into any hands-on stuff, we’re going to explore what makes pre-rendering CG scenes in stereo-spherical for cinematic with a software package like Maya a bit challenging in comparison to rendering them in a mono-spherical format. To start … Continued

Sphrical Cinematography 101: Scale

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This is the second post in a series an VR editing. The first was ‘The Choreography of Attention’. Let’s start this off by looking over the video piece I will be referencing here.  “A Journey of Self Discovery” is a recent video available … Continued

The Choreography of Attention

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At nearly every VR related conference I’ve been to someone either on stage or in discussions steadfastly claims: You can not edit in VR. Usually this is followed by a quip about teleporting audience members from place to place and … Continued

Don’t Look Down

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“Down” seems to be a recurring problem in VR film. We’ve talked extensively about the theoretical problems, from stereo to stitching distance, so today’s post looks at “down” from a content perspective, surveying what people have done so far. Here’s 11 ways to … Continued

Are We Living in a Virtual Reality?

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I woke up in the middle of the night and could not sleep. Got up to work, figured I’d do some writing. Late at night is a good time for writing. I went through our blog, reread some old posts, and thought, I … Continued

eleVR Casual

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So, we decided to start vlogging at each other with the easy-to-use Ricoh Theta cameras. They are available as torrents in full quality, or on YouTube (which won’t play them as spheres, yet, but someday soon). We’re in love with these little … Continued

eleVRant: 360 Stereo Consumer Cameras?

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There’s a bunch of mono spherical cameras coming to the consumer market soon, with automated stitching and easy workflow. But what about stereo? Why are there no consumer stereo spherical cameras, and what might we look forward to seeing once they do … Continued

eleVRant: Camera Circles for Stereo Spherical Video

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Previously, we’ve discussed mono camera balls and stereo polygons. Today’s topic is camera circles, usually a set of eight or more cameras placed symmetrically and directly outward-facing in a circle, that are intended to capture stereo 360 video (possibly with the addition … Continued

No video is an island

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HyperlinkSpace has a new node and it’s part video, part game, now with controller support! Before we get into the grit of analysis and the branching potential of mixing the media of video with that of modeled environments, go look … Continued

Child

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A few weeks ago, I posted about spending my Christmas making an atmospheric snowy landscape for webVR. Over the next week, that landscape slowly gained a number of interactive elements until finally it got a win state and became a … Continued

Hyperlink Space

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HyperlinkSpace.com is part VR web comic, part interactive choose your own adventure, part postVR art. Explore neighboring worlds with liberated hyperlinks, no longer links between words on a page, but space travel, opening doors between places. Making this site has … Continued

A Virtual Holiday

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Two holiday webVR pages for your face: Child and Twelve. 1. Child I’m not sentimental about the holidays, but I do love having some free time where the whole world slows down and I can work on fun things in peace. I no … Continued

webVR experiments

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Making webVR sites is now super easy, thanks to Mozilla’s webVR browser and three.js webVR boilerplate! All you need is to know a little javascript, or, alternatively, have your coworker be webVR pioneer Andrea Hawksley, and make sad puppy faces until she helps … Continued

eleVR tries castAR

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The other day we got to visit Technical Illusions and try their very cool AR headset, castAR. Basically, you have projectors mounted to your head, and a headset that tracks your movement and projects the view you’d see in the alternate … Continued

MozVR launches with eleVR player

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Today marks the 10th anniversary of Firefox, and as part of the celebrations, the Firefox webVR team has officially launched an amazing VR demo website: MozVR. At eleVR, we have been fully behind the VR web since before there was any … Continued

A Collaborative Work

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Go ahead. Watch the video before you read a word I have to say. I know you will anyway. When you get back: This is a painting. The Natural History Museum, Rackstraw Downes, 1976-1977 Look at the dark detailless bulk … Continued

eleVRant: Stereo Polygons

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Last time we talked about camera balls for mono spherical video. Today we’re getting into stereo spherical video, starting with a focus on the most common “3d 360” paradigm: the stereo polygon. Full panoramic stereo video is made by capturing two … Continued

eleVR Player with Native Browser Support

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When I first wrote the eleVR web video player, webVR wasn’t something that people were really doing. Oculus support was through the “functional, but finicky” third-party vr.js plugin, and the whole experience felt less native to the web than I … Continued

Are you eleVRanting, or am I projecting?

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Projections show up everywhere when dealing with VR video. Not psychological projection, of course, but all sorts of graphical and map projections. They begin as soon as you start filming. Cameras, just like eyes, are lenses that are looking at a 3D scene … Continued

Three Adventures in Cable Management

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It’s crazy how often working with cutting-edge futuristic technology involves a literal cutting edge. The same box cutter that Emily used to create our prototype camera head out of foam core has found a new job stripping audio cable. The past couple posts have … Continued

VR installations with DK2 and Mac mini

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Three months ago we released The Relaxatron as our first video on our brand new eleVR website. It seems so long ago now and we’ve learned so much since then. Flat video? No stereo? Soooo three months ago! We’ve been … Continued

Virtual Reality .gif

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  So we made a 12-frame spherical stereo VR .gif. It is also available as a video from our downloads page, in case your VR video player does not support .gifs The idea was to have as many little gif stories happening … Continued

How VR Headsets Could Reduce Lag

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This is a guest post by Andy Lutomirski, a contributor to eleVR Player.I’ve played with, and written code for, the Oculus Rift DK1 and DK2. Both of them have a nasty problem: when you turn your head, there’s a very noticeable lag … Continued

eleVR Talk-Chat Show Thing, episode 1

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The first episode of our talk show is live! This is our highest-resolution spherical stereo video yet, and you can get it from our downloads page and watch it in spherical 3d on your favourite virtual reality headset using your favourite … Continued

Wearality and Field of View

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Today we got to try out David Smith’s latest Wearality prototype. Like many other virtual reality head-mounted displays we’ve seen, a smartphone/tablet screen gets put into a holder with lenses. Unlike other VR HMDs we’ve seen, the resolution and field … Continued

VR Video Bubbles for DK2

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(download VR Video Bubbles for Oculus here) It was clear as soon as we saw the first DK2 demos that VR video wanted to somehow be integrated into a 3d environment with interactivity and head tracking. So in celebration of … Continued

Tutorial: 3D Spherical Camera Head

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  So you want to get in to VR video? We want to help! The first step is getting a working 3D spherical camera. One caveat before we get started is that this camera head requires 12 GoPros (Hero3+). My hopes are that … Continued

4Dmonkey.gif

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We’ve just released 4Dmonkey.gif, one of our more abstract stereo spherical video pieces yet, containing many rough experiments in layering video. You can get it on our downloads page to watch on the video player of your choice, and it’s … Continued

eleVR on Android

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You may have already heard the hubbub surrounding Google’s release of Cardboard, a little box that turns your smartphone into a VR headset. Since Cardboard came out, we’ve already gotten lots of requests to see our content on Cardboard, so we’re … Continued

eleVR Web Player Press Release

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eleVR [el-uh-V-R] today released a first of its kind: a 3D fully spherical virtual reality video player for your browser. eleVR Web Player is taking web video next gen. Much of the chatter around virtual reality has been about hardware. … Continued

Introducing the eleVR Web Player

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While the hardware for VR is getting progressively better, the software still tends to be pretty fiddly and difficult to use. This applies not just to the software used to stitch and edit the videos, but also to the software … Continued

Mixing your D’s

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Now that all our hopes and dreams have been crushed… Wait yours haven’t been yet? Well, go read all about how perfect spherical stereoscopy in video isn’t possible with a hardware only solution, cry, and then come back here. Now then. We have … Continued

This is what Science sounds like

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In order to have great stereo in part of a static spherical video, you’ll have to have not-so-great stereo in other parts, and finding the best ways to mess up the stereo without making it seem that messed up is pretty important. … Continued

#3DSelfie

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Haven’t taken up the by now massively viral craze of 3D video selfies? Want to learn the precise choreography of sharing a pair of eyes between you? Well have we got the video for you. After most of the office … Continued

eleVRant: Panoramic Twist

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Today we discuss panoramic 3d video capture and how understanding its geometry leads to some new potential focus techniques. With ordinary 2-camera stereoscopy, like you see at a 3d movie, each camera captures its own partial panorama of video, so the … Continued

eleVRant: My brain plays tricks on me

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I have a background in neuroscience, and one thing that every neuroscientist knows is that your brain is playing tricks on you all of the time. There is actually an entire research community devoted to the science of illusions. There … Continued

Just don’t tilt your head!

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When you go to the 3D movies you are looking at 2 flat stereoscopic videos. The videos are projected through a vertical polarizing filter for the content meant for the left eye and a horizontal one meant for the right … Continued

Hexaflexatesta

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Our experiments with our little alien setup seem long ago now, but the video lives on in “Hexaflexatesta”, our creepy homage to the hexaflexagon. Check it out on YouTube or download it now, then play the video on your VR headset or practice … Continued

The Relaxatron

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Oh… hello. Welcome to the Relaxatron. Our very first spherical video! We are currently working on a place for you to download it from but for now why not get prepared for the event by picking out your favorite spherical … Continued