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CG

22 Jul 2016

Exclusive Realities

by elevr | posted in: AR, Social VR | 0

I made three videos this week and I want to talk about them. The first was ‘Self Frottage with Light’ in which I used TiltBrush, a VR painting app from Google, to manually 3D scan myself. I used the mirror … Continued

CG, Embodiment, Hololens, M Eifler, Mobile, Skanect, Theta, Video, Vive
3 Jun 2016

CG & VR Part 3 – Spherical Compositing in Maya

by elevr | posted in: Cinematography and Editing, Tutorials | 0

  Software: Maya 2016 – Modeling (There’s a Free 30-Day Trial) Mental Ray for Maya – Rendering Domemaster3D Maya Plugin – Spherical Camera Creator Hardware: A Mono-Spherical Camera – (I’ll be using a Ricoh Theta S)   Step 1 – … Continued

CG, Elijah Butterfield, Maya, Theta, Tutorial
7 Jul 2015

CG & VR Part 2 – VR Rendering in Maya

by elevr | posted in: Cinematography and Editing, Tutorials | 0

  Software: Maya 2016 – Modeling (There’s a Free 30-Day Trial) Mental Ray for Maya – Rendering Domemaster3D Maya Plugin – Stereo-Spherical Camera Creator Photoshop – Combining Rendered Images into Over-Under format (Again, there’s a Free 30-Day Trial) Firefox Nightly – VR … Continued

CG, Elijah Butterfield, Tutorial
26 Jun 2015

CG & VR Part 1 – Rendering Challenges

by elevr | posted in: Cinematography and Editing, Tutorials | 0

    Stereo Rigs Before we launch into any hands-on stuff, we’re going to explore what makes pre-rendering CG scenes in stereo-spherical for cinematic with a software package like Maya a bit challenging in comparison to rendering them in a mono-spherical format. To start … Continued

CG, Elijah Butterfield

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