Vi Hart

December 2015

Holiday project 2015, exploring a sled-style movement design where position changes according to how the player is leaning their body while sitting down on a virtual sled. VR collision design is also explored, because unlike in traditional video games, the programmer cannot stop the player from physically moving their body anywhere in their space.

Three techniques are explored: snow gets plowed (destructive), trees jump out of the way (anthropomorphic), and snow sculptures melt down proportional to player distance (reactive). More on these collision experiments here: