A few weeks ago, I posted about spending my Christmas making an atmospheric snowy landscape for webVR. Over the next week, that landscape slowly gained a number of interactive elements until finally it got a win state and became a full-fledged webVR game.
The landscape was created for the soundscape, and most of the interactivity also exists just for the purpose of triggering sound events while having the space change to reflect the appropriate mood.
Having briefly been a professional composer before finding that doing math and tech were much better for things like affording to eat, it’s satisfying to find something I can do that combines the two in a way where it’s not art about sound (unlike some of the videos about music I’ve made), but something where the art is the sound, combined with a digital interactive space in a nontrivial way.
Now that this small vacation project has given me some idea of what can be done and what I can do, I can perhaps be more ambitious with a planned project. WebVR is just too fun to hack around in right now, so we’ve all been kind of sucked into it (have you seen the latest at Emily’s hyperlinkspace.com?)
Meanwhile, I’ve been using my fledgling game dev skills to work with Andrea Hawksley and Henry Segerman to create HYPERNOM, coming soon…