The State of webVR

posted in: webVR | 0

There is a big (and exciting!) change in the API that breaks most of our current webVR stuff in the latest chromium builds (and upcoming at some point in Firefox). This is being done to improve the API and make it … Continued

Drawing in WebVR

posted in: webVR | 0

Vi here, and it’s my turn to do a quick update. We’re currently working on a website with a basic 3d drawing tool (and livestreaming the process, as seen in the gif below). If you’ve got a Vive, get webVR … Continued

Hypernom

posted in: webVR | 0

Hypernom is kind of like 4-dimensional pacman, for VR on your phone or browser. After many months of it sitting around mostly finished, we’ve finally finished the final touches on hypernom.com, put the paper on arxiv.org, and updated the documentation … Continued

No video is an island

posted in: webVR | 0

HyperlinkSpace has a new node and it’s part video, part game, now with controller support! Before we get into the grit of analysis and the branching potential of mixing the media of video with that of modeled environments, go look … Continued

Child

posted in: webVR | 0

A few weeks ago, I posted about spending my Christmas making an atmospheric snowy landscape for webVR. Over the next week, that landscape slowly gained a number of interactive elements until finally it got a win state and became a … Continued

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